Challenge every reality. There is always another way.
Less recoil. Penalty to Impact.
More range and impact. Increased recoil.
Greatly reduced recoil. Significant penalty to range.
Increased recoil. Boost to range.
More range and impact. Increased recoil.
More predictable recoil. Slight boosts to range and impact. More recoil.
Predictable and controllable recoil. Penalty to range.
More predictable recoil. Enhanced impact. Shorter range and more recoil.
This weapon gains a boost to range and handling when health is low.
Chance to refill this weapon's magazine when critically wounded.
Kills with this weapon while critically wounded have a chance to start regenerating health.
This weapon gains increased reload and handling when two or more enemies are in close proximity.
This weapon gains bonus damage when three or more enemies are in close proximity.
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
This weapon gains improved range and handling for a short time after revival.
Readying this weapon grants a brief period of bonus accuracy.
Short period of 25% bonus melee damage after landing a hit with this weapon.
This weapon's magazine will be refilled whenever you unleash your Super.
Melee kills while this weapon is equipped have a chance to refill the magazine.
Kills with this weapon grant a brief boost to the sprint's top speed.
Quick unassisted kills with this weapon reduce grenade and melee cooldown.
Kills with this weapon grant bonus damage for a short time.
Aiming this weapon increases its effective range.
This weapon can be fired in full auto mode.
Reload this weapon quickly.
Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
This weapon is effective at an extended range.
Increases weapon stability.
When held, this weapon grants +2 character Agility.
Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
Increased Stability, Faster Handling Reduced Range
Increased Stability Reduced Range
Increased Range Slower Reload
Faster Reload Reduced Range
Increased Range Reduced Stability
This weapon causes Void Damage.
This weapon causes Solar Damage.
This weapon causes Arc Damage.
This perk is randomly selected when the item is acquired.
Less recoil. Penalty to Impact.
More range and impact. Increased recoil.
Greatly reduced recoil. Significant penalty to range.
This perk is randomly selected when the item is acquired.
Increased recoil. Boost to range.
More range and impact. Increased recoil.
More predictable recoil. Slight boosts to range and impact. More recoil.
This perk is randomly selected when the item is acquired.
Predictable and controllable recoil. Penalty to range.
More predictable recoil. Enhanced impact. Shorter range and more recoil.
This perk is randomly selected when the item is acquired.
Reload this weapon quickly.
Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
This weapon is effective at an extended range.
Increases weapon stability.
When held, this weapon grants +2 character Agility.
This perk is randomly selected when the item is acquired.
Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
Increased Stability, Faster Handling Reduced Range
Increased Stability Reduced Range
Increased Range Slower Reload
Faster Reload Reduced Range
Increased Range Reduced Stability
Could be 1 of 16 perks
This weapon gains a boost to range and handling when health is low.
Chance to refill this weapon's magazine when critically wounded.
Kills with this weapon while critically wounded have a chance to start regenerating health.
This weapon gains increased reload and handling when two or more enemies are in close proximity.
This weapon gains bonus damage when three or more enemies are in close proximity.
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
This weapon gains improved range and handling for a short time after revival.
Readying this weapon grants a brief period of bonus accuracy.
Short period of 25% bonus melee damage after landing a hit with this weapon.
This weapon's magazine will be refilled whenever you unleash your Super.
Melee kills while this weapon is equipped have a chance to refill the magazine.
Kills with this weapon grant a brief boost to the sprint's top speed.
Quick unassisted kills with this weapon reduce grenade and melee cooldown.
Kills with this weapon grant bonus damage for a short time.
Aiming this weapon increases its effective range.
This weapon can be fired in full auto mode.
Could be 1 of 3 perks
This weapon causes Void Damage.
This weapon causes Solar Damage.
This weapon causes Arc Damage.
Could be 1 of 3 perks
Less recoil. Penalty to Impact.
More range and impact. Increased recoil.
Greatly reduced recoil. Significant penalty to range.
Could be 1 of 3 perks
Increased recoil. Boost to range.
More range and impact. Increased recoil.
More predictable recoil. Slight boosts to range and impact. More recoil.
Could be 1 of 2 perks
Predictable and controllable recoil. Penalty to range.
More predictable recoil. Enhanced impact. Shorter range and more recoil.
Could be 1 of 5 perks
Reload this weapon quickly.
Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
This weapon is effective at an extended range.
Increases weapon stability.
When held, this weapon grants +2 character Agility.
Could be 1 of 6 perks
Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
Increased Stability, Faster Handling Reduced Range
Increased Stability Reduced Range
Increased Range Slower Reload
Faster Reload Reduced Range
Increased Range Reduced Stability